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AI emperors will assign nations they have good relations with, and that are the dominant religion in the empire. Since relations can't exceed 200, this means that a nation can't have more than 200 development. If target country refuse the Demand, Holy Roman Empire loses −1 Imperial Authority. Monarchies get a −50 penalty to accepting and theocracies get −100, so getting one-province republics released may be necessary to create more free cities. Under the icon is a number which shows the authority of the current reigning Emperor. Unless it fulfills one of the criteria for selecting an outcome, outcomes are randomly chosen by Princes and Electors, Let [PRU.Monarch.GetHerHim] call [PRU.Monarch.GetHerselfHimself] the King in Prussia. When playing as the Emperor, in order to get as many princes as possible as vassals, it is worth increasing Imperial Authority to a level where all or most members would vote yes for this reform. Hover over a cheat code to view detailed argument explanation. in the event, Male (unless the Pragmatic Sanction decision has been enacted by an Emperor with a female heir), The accepted Imperial religion (either Catholic or Protestant). A Free City loses its status under any of these conditions: Unlawful territories are provinces that are a part of the HRE, but are owned by a Christian country that does not have a core on them. This lowers imperial authority by −1 and significantly hurts relations with the emperor. Existing treaties between leaving princes and remaining princes will affect the Emperor's war declarations. The Emperor may go to war with a country in order to remove the electorate from them if they follow a heretical denomination; with Common Sense, he can simply revoke the electorate instead (and can't go to war to do it). It also does not want to join if the nation it evaluates for this is already a member of the HRE, even if some other non-hre nation might have the appropriate threat/strength levels, it seems to choose whichever nation it finds most threatening, and it seems to give preference to rivals and nations with cores or claims, for instance, Dauphine might evaluate for its rival Savoy instead of France, if France has no claim/core on its territory, even if it feels threatened by France. and now those dummy electors are on the verge of getting france as their emperor next up. In game, these major events are represented as imperial incidents, large events that affect equally large parts of Europe. Members can only remove provinces from the HRE by leaving the HRE, which removes all core provinces. Passing this reform also changes the way that vassal liberty desire is calculated. Otherwise, the tied candidate whose country has the highest prestige wins the election. In the Common Sense DLC, the Emperor can appoint up to twelve Free Imperial Cities which are OPMs, cannot be electors, and give the emperor more authority in exchange for trading bonuses (for example, Ulm). Election happens immediately once a new Emperor has to be chosen and the candidate with the most votes wins the election. Press question mark to learn the rest of the keyboard shortcuts. The Holy Roman Empire interface is a small shield (with a picture of an Imperial eagle) on the bottom of the screen (only visible as long as the HRE exists). Other relations, such as Personal Unions, will be dropped if they conflict with becoming the Emperor's vassal. This disables further league wars and means that only countries of this religion can become electors or emperors. From Europa Universalis 4 Wiki. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. In addition, the HRE will automatically be dismantled if there is nobody eligible to be elected Emperor (see above for requirements). Imperial authority is used to pass reforms within the Empire and perform certain Emperor actions. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Very importantly, Reforms cannot be enacted while the HRE is in a state of religious war (i.e. Oh right thanks. Ewiger Landfriede means this should not happen too often, but it's something to be aware of. electors are catholic. The Holy Roman Empire (HRE) is a unique political structure in the game, made up of numerous variously-sized states of the Germanic region and northern Italian Peninsula in Europe. If the Elector is a vassal of the Emperor, the Elector is "not independent" if their capital is captured. Using the console command "mapmode aihre" you can see some of how the ai evaluates this decision. The Protestant League is created and headed by the first newly converted Elector, and the Catholic League will begin with the current Emperor at the head. The threshold for proposing a reform is having 50 imperial authority. The Emperor suffers a relations hit (−25 which is cumulative) with other Princes with the heretic religions of all denominations. Available from the Holy Roman Empire interface, the Emperor can call for a vote on an Imperial Reform. The Imperial Liberation CB expires in 10 years. Keep a close eye on Bohemia as two things can happen; they'll either get your heir so that you can claim their throne and force a PU on them or they'll get their own ruler, if that happens restart. Below is a list of all imperial incidents. The player may need to disband a significant portion of their inherited military units. If done right, uniting the HRE can be fun and rewarding, and will additionally net the player the "A Kaiser not just in name" achievement if playing on Ironman. Any nation may join either league, regardless of religion, including states outside the Empire, and even if they have a truce with the Emperor. Notably, being a member of the Empire is not a requirement, though electors will usually prefer members. the grounds of an imperial abbey) that they are not represented in EU4. came out of nowhere it seems to me. It is still possible for princes to end up at war as a result of honoring alliances with non-members or intervening in succession wars. Unlike a regular Call to Arms this does not usually have an effect on prestige, but does affect Imperial Authority. Such reforms would have shaped it into something more like the conventional nation-states of the rest of Europe. Simply marking the target elector capital as territory of interest is not sufficient, try and bee-line to each and siege the capitals down yourself. This can happen lategame if all member states have converted to non-Catholic religions but the AI did not start the League War, leading to a Catholic emperor without eligible electors. If an outside power conquers the target province, the emperor gains a claim on the province. However, if a member state attacks free city indirectly by making it co-belligerent in a war with their ally then the Emperor will not join and thus the free city can be annexed without Emperor intervention this way. From these Princes, up to seven are Prince-Electors, who vote on which Prince will be the next Holy Roman Emperor upon the death of the previous one. They are rightful subjects of [dutch_revolt_country.GetName]. The power of the Emperor was still considerable. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Holy Roman Empire missions . Hungary's membership would damage the Empire. If the Empire is strong enough, they can usually take most (if not all) large Eurasian nations, even without any allies (providing the vassal swarm is large enough). Princes who do not support the reform will leave the Empire, receive −100 relations with the Emperor, and the Emperor gains temporary claims on the provinces that were in the Empire. Just mutual interests and the next day no hard feelings and never see again. Demanding causes a −100 relation penalty with the target, so it is probably worth it to let an Elector keep its spoil of war instead. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.28. in the event, The Emperor of the HRE selected the option 'This matter requires deliberation.' Even if the player did everything right and made it this far by being nice and defending any and all princes (even the ones who insulted and backstabbed the emperor for centuries), it's quite likely the player will actually be weaker after uniting the empire since HRE bonuses are lost upon enacting the decision. A nation may add provinces to the HRE if the provinces are in Europe, border a HRE province via land connection or shared sea tile, and the nation 1) is the Emperor, or 2) is a member of the HRE and the Emperor has an opinion of it of at least 100, or 3) is a non-member of the HRE and the Emperor has an opinion of it of at least: For example, in 1444 Venice has 147 development. The emperor cannot make Free Cities, Subject Nations, or himself electors. Otherwise one would still be paralyzed into not being able to pass reforms even 120 years later and deep into the Age of Absolutism. Refusing a demand for unlawful territory will reduce relations with all HRE members by −25 and give the emperor an Imperial Liberation casus belli against the target. When playing as an expansionist Austria (which is recommended most of the time), it is prudent to feed captured land to vassals to make them even stronger, giving eastern land to, for example, Pomerania, Brandenburg, and Bohemia and western land (France, Spain/Castile, and maybe even Northern Africa) to the small vassals in the western part of the Empire, and taking the Ottomans, the Black Sea, and nearby steppes for the player or giving it to other members. Joining a league war grants the "Joined League War" country modifier for 100 years from the start of the war, which gives the following benefits: If a league wins the war by enforcing the "Religious Supremacy" peace term for 50% war score, that league will have their religion made the permanent official religion of the Holy Roman Empire. Before the reform, each vassal's liberty desire reflects the combined strength of all vassals, in or out the HRE. The Emperor receives a call to arms when outside powers declare war on a prince of the empire, or members declare war on each other without a casus belli. Under the icon is a number which shows the Authority of the current reigning Emperor.Within the interface are a number of shields of various sizes representing members of the HRE. Once the first imperial reform has been passed, The Emperor gains a casus belli against all non-HRE nations that control any HRE territory, such as Burgundy or Venice at the start of the game. If the Emperor releases a vassal within HRE territory as an Imperial Prince, the newly released vassal will not count towards diplomatic upkeep either. This is not needed if Proclaim Erbkaisertum has been passed. Thanks. Alternatively, while you can't move your capital into or out of an HRE province normally, such a move can still happen by other means like events or losing your current capital (at least if there is no other province of the same HRE status as the lost capital), and will result in respectively joining or leaving the HRE. Its Francien vassal Nevers has 27 development; its Germanic personal unions Brabant, Holland and Flanders have 53, 45 and 34 development respectively.

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