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That’s still absolutely crazy; you trounce any familiar’s ability to escape from bad situations with ease! While in sunlight, the shadow has disadvantage … That’s not difficult to do; most areas have cover of some kind, and unless the sun is directly above your head, there’ll be shadows somewhere. Say no more! Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. Seemingly unafraid, the woman calmly raises her arms, and her shadow, somehow still present despite the lack of light, begins to writhe, blacker than the night itself. Additionally, you gain the Minor Illusion cantrip if you don't already know it. Darkness is a great spell for most parties. The DC for the check this check equals the creature's challenge rating x 2 plus its proficiency bonus. The Shadow Monk is actually really versatile for a monk subclass. Intelligence is your spellcasting ability for your Shadow Monarch spells. You take more pride in your ability to strike your foes. Shadow : third Shadow Assassin : A assassin which can use dark magic from the shadowfell. As your power grows, so does that of your Shadow Soldiers. You then have advantage on the first melee attack you make before the end of the turn. When making a Shadow Monarch, ask yourself what happened to you character to cause them to awaken their power. Considering you get a total of 3 skills from Monk and Background, getting 2 more skills would be a rather good thing for a scout. This will not be difficult to proc. You know two spells of your choice from the Shadow Monarch spell list, which is detailed at the end of the class. A woman walks alone through a darkened forest, moving effortlessly through the thick undergrowth. That Shadow Soldier regains a number of hit points equal to 5 times the spell's level. Cast this – you’re a monk, Concentration isn’t that important to you. If you are ever reduced to 0 hit points, you can choose to sacrifice one of your Shadow Soldiers (no action required). They use their abilities to gain absolute control over their enemies' shadows and souls. 1 The Monarch 1.1 Expanded Spell List 1.2 Royal Presence 1.3 Unstoppable Pride 1.4 Improved Presence 1.5 King's Command 2 Eldritch Invocations 2.1 Damage Ego 2.2 Royal Sword Your patron embodies the deadly sin of pride, in the form of a regal ruler. Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Shadowmancer level after 1st, Armor: Light armor The amount of extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Shadow Monarch table. Give it a try, especially if your GM has magical-darkness-piercing goggles lying about. You gain a + 2 bonus to attack and damage rolls you make using daggers. You no longer need to eat, sleep, or drink. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. Also, when an allied creature makes a saving throw while within the presence, you can use your reaction to give them a bonus to the saving throw equal to your Charisma modifier (a minimum of +1). To cast one of these spells, you must expend a spell slot of that spell's level or higher. Starting at 18th level, you can spend 6 sorcery points as a bonus action to transform yourself into a shadowy form. As monks go, the Shadow Monk turns the rather up-front style of the monk and turns it into an underhanded, sneaky one. The shadow can move through a space as narrow as 1 inch wide without squeezing. Then, shadows begin to creep slowly over his blade, turning it as dark as his eyes. To qualify for multiclassing into the Shadow Monarch Class class, you must meet these prerequisites: 13 Dexterity and 13 Intelligence. Perfect for hitting hard, running away, and having alright AC for if you get hit. Weapons: Simple weapons, Shortswords, Rapiers After two failures, you can no longer extract the creature's shadow. Finally, the Call to the Wave feature offers good utility options for this utility-heave subclass. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature. After using this feature, you must take a short or long rest before doing so, again. And during fights, you could theoretically shadow step in, punch a dude, escape into the shadows and turn invisible, and then repeat. Finally, the Call to the Wave feature offers good utility options for this utility-heave subclass. In the case of boss fights, you’re guaranteed to proc this ability all the time. He sets his sights on a high elf walking through a crowded market place. You might want to use your Background on either Perception or Thieves Tools, depending on the character you want to become. By 11th level, you have learned to become one with the shadows. Beginning at 10th level, the range of your presences increases to 30 feet. Examples of who your patron could be might include Asmodeus, the sorcerer kings of Dark Sun, powerful lich kings, particularly arrogant death tyrants, or potentially regular royalty who have been granted exceptional power. An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. Starting at 2nd level, you can resurrect the shadows of fallen creatures and keep them as soldiers to fight under your control. Way of the Sun Soul 5E Guide | Sun Soul Monk 5E, The Ancestral Guardian is an interesting barbarian option. If you make a ranged weapon attack using a dagger, you can afterwards choose to summon it back to your hand (no action required). Starting at 15th level, your Shadow Soldiers gain the following benefits: At 18th level, your body is now sustained by shadow. Starting at 6th level, you gain the following benefits; Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. Once used, this feature can't be used again until you finish a long rest. Their natural darkvision, ability to become more durable as a Swift action, and Perception proficiency is important for your playstyle. You have two attempts to succeed on this check. Wherever you go, death follows, but be cautious... A corpse lays still. Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. The Way of the Shadow is a stealthy monk that prefers the move into combat while completely obscured. Saving Throws: Dexterity, Charisma At level 3, you start your journey to becoming a utility master. Besides, most dungeons have darkness everywhere you could (or I guess, can’t) see. It lets you more easily sneak, since you won’t need a torch to see things. The only real benefits you get from this are scouting-based. In addition, you use your Intelligence modifier when setting the saving throw DC for a Shadow Monarch spell you cast and when making an attack roll with one. Their hit point maximums are increased by 10. So this gives you 5 total spells, one of them becoming a cantrip. Since Darkvision can’t see through it, you can just toss it on archers in the backline and force a retreat… Or maybe they’ll run right into you. At 14th level, you have achieved mastery with daggers, and can wield them with terrifying skill. Did you scratch your head like I did when Shadow Arts didn’t let you cast Invisibility? 60 feet teleport. Besides, most dungeons have darkness everywhere you could (or I guess, can’t) see. First, Dexterity should be your highest ability score, followed by Intelligence. You can make a Shadowmancer quickly by following these suggestions. Shadow magic was but one of many ways of accessing and controlling the natural energies of the Weave, and was strongly tied to it. When you create a new Shadow Soldier, if its added challenge rating would exceed your challenge rating limit, then you must banish one or more of your Shadow Soldiers until their total challenge rating is back within their limit. When the flavor has been changed so that this template is no longer applicable please remove this template. Sunlight Weakness. You start with the following equipment, in addition to the equipment granted by your background: You have become an expert when it comes to fighting with daggers, using a combination of skill and magic to wield them with maximum effect. It’s not the best, and in some campaigns, you’ll be struggling to find uses for their environmentally-situational abilities.

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