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This ability replaces inspire greatness. Lore Master (Ex): At 2nd level, an archivist may take 20 on Knowledge checks once per day, plus once per six levels beyond 2nd. A master of the martial applications of steel and spell, the arcane duelist blends both into a lethal combination. A Bard at 10th level has 13 spells per day, compared to 26 for the sorcerer, but knows 16 spells where the sorcerer only knows 15! This performance replaces inspire heroics. This ability replaces mass suggestion. Do they compare your skills to a performance? What are some of your most notable solutions or achievements? Muse: Each Bard chooses a muse, who acts as a source of inspiration and leads the Bard towards different types of performance and philosophies. Soothe is the kind of spell that you always want in your pocket. This performance replaces mass suggestion. This can be close to being permanently quickened in combat depending on your build and tactics. This mind-affecting ability requires audible or visual components. Arcana: D. Knowledge skills are always nice. It was absolutely ridiculous that every class had a guide a few even two or three and the bard none. Offensive Proficiencies: S. Full spontaneous occult spellcasting, climbing to Legendary proficiency at 19, with unique cantrips to lighten the load on your spell slots. Bonafide Scythe enthusiast (the board game, not the farm implement). The main thing that keeps Polymaths at a C (at least in my opinion) is that they don't really do that much that Bards couldn't already do. Any Skill Feats that would compliment a bard nicely? Call the Storm (Su): At 18th level, a sea singer can use performance to duplicate control water, control weather, control winds, or storm of vengeance, using his bard level as the caster level.

Harmlessly Cute is fun for social characters (which should be you, CHA caster), but nothing else stands out. In addition, for every five levels beyond 5th, the area of such powers is increased by 10 feet (radius) or 20 feet (cone). The Heritages are largely underwhelming.

Ignore. He can reroll a check against one of these skills, but must take the result of the second roll even if it is worse. That alone makes polymath very valuable. What about juggling, fire-eating, or sword-swallowing? Note that Polymath Bards rate this a little lower since they can use Performance to Make an Impression. The performance effect lingers for 1 extra round per level of the spell. Intimidation: B. Instead, it temporarily adds a spell to your repertoire until your next daily preparations. Bards don't get a lot of spells in their repertoire when you get down to it, and you want to make every pick count. Great fun, but terrible if you ever want to do HP damage. Did you perform some service for someone of the First World in exchange for the opportunity to learn their secrets? After all, you’re questing with these people and you want to do what you can to maintain focus and stability.
Soothing Ballad: A. Mechanically, it unlocks specific feats and build options. Bards are often portrayed with their musical instruments, playing righteous chords as they head into battle. That said, of the three granted spells, soothe is the best of them. Success renders the target immune to this power for 24 hours, but failure leaves the target either dazed or confused (archivist's choice) for as long as the performance continues. Elves: C. A passable array. Great post and I have to agree with OP’s conclusions. It’s not universally useful and competes with other composition cantrips, but it’s too flexible to dismiss outright. The sea singer calls the blue waters his home, and is much in demand among sea captains wishing good fortune for their crew and hull as they ply the tradewinds far and wide. Incite Rage (Su): At 6th level, a savage skald can induce a furious rage in one creature within 30 feet. Streetwise: A street performer gains a bonus equal to half his level on Bluff, Disguise, Knowledge (local), and Sleight of Hand checks, Diplomacy or Intimidate checks made to influence crowds, and Diplomacy checks to gather information (minimum +1). Using this ability requires 3 rounds of continuous performance, and the targets must be able to see and hear the bard throughout the performance. Starts 12-14. Each round he makes an Intimidate check. Berserkergang (Ex): At 12th level, a savage skald can inspire a rapturous battle trance that suppresses pain, stunning, and fear effects for one creature, plus one additional creature per three levels after 12th. For campaigns with heavy social/investigative/explorative elements, this enables you to adapt to the situation ahead of you effectively. Spell Suppression (Su): A 8th level, a magician can use performance to counter the spells of his foes. Scandal (Su): A court bard of 14th level or higher can combine salacious gossip and biting calumny to incite a riot. Get Trained in this, and going to Expert can be worth it. For features, they’re the weakest possible class in this category, or the feature is basically useless.

They have a lot of dud options. Eternal Composition: (Maestro only) S. Get an extra action every turn for casting composition cantrips. These temporary hit points remain until the bard ends his performance. If the bard steals another spell while a spell is stolen, the previous spell immediately reverts to its original owner.

This ability replaces well-versed. How connected are you to the First World? Have you ever gotten seriously injured while rehearsing or during a show? Spending years studying all of the finer points of erudition and etiquette, the court bard takes up the role of resplendent proclaimer and artist-in-residence at the hand of nobility, royalty, and the well-moneyed elite who aspire to join their ranks. Once you set your mind to solve a problem, you become possessed. Now, it is only instantly lethal against foes of 16th level and lower, which at this point are Level -4 and therefore basically irrelevant, but the worst-case scenario here is a no-save 50 point blast against any foe, which isn’t bad for a single action. Needing both Strength and Dexterity is a bit awkward. Add an extra spell of each spell level to your repertoire.

Agree on most points, but the polymath muse C is pretty low. Would this affect your rating on that ability? Barbarian: F. Rage does nothing for you, and the Dedication requires both Strength and Constitution investment. When the Swashbuckler comes out it’d be excellent if they could combine. Lore: D. The main difficulty around Lore is just how specific it can get, and it's hard to find something that will apply regularly (unless you’re an Enigma Bard, where you get ALL the Lore for free). Charismatic wanderers endlessly seeking new experiences and unusual discoveries, Bards are the greatest philosophical expression of what it is to be an adventurer. 6+INT on a class where you can afford a point or two of Intelligence is a very solid start. Just get your Charisma boost, and don’t boost Strength. This enables you to stack some potent effects together (combining Inspire Courage, Inspire Defenses and Dirge of Doom is a large swing), but note that by this point you really want to be casting actual spells a lot of the time. If it succeeds, the sandman can absorb the spell effect without harm and immediately recast that spell (using the original caster's level and save DC) or any spell he knows of that level or lower. They tend to be eclectic, original, and creative, pushing the boundaries of what rigid society deems to be conforming.

Those are great too, as referenced by the awesome back catalog of First Edition Adventure Paths, but Pathfinder Society is an entirely different animal. Hmm, I wonder why 4th level has so many feats with no 6th level in sight. C: A solid choice of feat. Otherwise the spell stolen is random, but it is always of the highest level that the bard can cast, if possible.

I’ve offered a few new suggestions that are outside the normal, instrumental Bard archetype. Wide Audience (Su): At 5th level, a court bard can choose to affect a 60-foot cone instead of a 30-foot radius with bardic performances that affect an area.
For a feature, it’s bad. I’m excited because here at Nerds on Earth, we’re getting ready to dive into some Pathfinder Society Scenarios! Each round of a sea shanty, he makes a Perform skill check. Cleric: C. Wisdom based spellcasting is nice since you want to invest anyway as a caster, and more healing and support can be worth it. Wisdom: C. You have very strong Perception and Will saves, meaning that this isn’t quite as critical for you as it is for other casters.

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