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Make the party fight for this one, but give them a fair chance to succeed as well. Press question mark to learn the rest of the keyboard shortcuts. Death by four dozen enemies swarming you because someone in the room rolled a lousy skill check is a prime example of letting complete success or total failure ride on just a die roll. You might even consider having the aboleth rotate the cogs for the party, either because it’s the happy friendly aboleth and it wants to help, or because it’s the ancient hateful aboleth and it has alien motivations we don’t need to understand.

This, too, is problematic, because while you’re trying to figure all of this out, the whole room is rotating and everyone is being thrown around and bashed against the walls, which are springing out spikes, and sending out knock-out gas, and spewing sparks that make everyone go blind, and gushing out flammable vapors that fill the whole rotating mess with roaring flames. The fix here is to make the three locks exposed and obvious, so that the players know that they need to get the door open in order to escape, instead of wasting time doing other things.

Well, it’s not an impossible battle.

Either teleport characters into area 50 facing away from the mirror, or put a shroud or something over the mirror, or change something so that the very first unavoidable thing to happen after teleporting isn’t getting stuck in the mirror. Realistically, even PC’s who manage to get into the Fane undetected will probably not get very far before being caught by the veritable swarm of yuan-ti who are milling about the place, so they will probably end up as prisoners anyway, although they will have at least some idea about the layout of the complex.

New comments cannot be posted and votes cannot be cast. The problem with Tomb of Horrors is that it’s very arbitrary, right from the beginning: there are three possible ways to enter, and two of them can get you killed right off the bat. Anyway, Artus wants to kill Ras Nsi for reasons of his own, and as long as the PC’s are willing to help out, Artus is happy to help them snatch up the puzzle cubes, and then they can all escape together.
The problem with both sections is that there’s the possibility that Ras Nsi or Fenthaza will have the PC’s executed if things go poorly, or even if things go well. Learn how your comment data is processed. Must have completed 30 Tomb of Annihilation adventures or variants. I’m not going to spend a lot of time on Chapter 4, because it’s essentially bonus content. Find the remaining puzzle cubes and gain entry to the Tomb of the Nine Gods. (Info / ^Contact), I meant to say this here: https://www.reddit.com/r/dndnext/comments/71eobn/spoilers_tomb_of_annihilation_papazotls_shrine/. If you have experienced players with powerful characters, or a larger-than-normal party, it’s probably better not to plan on reducing the difficulty. He’s the guy with the Ring of Winter, and I placed him in the yuan-ti prison along with the party (who made a pretty decent attempt at infiltrating the temple complex but eventually fell prey to bad luck and an insufficient grasp of yuan-ti culture).

Of course, when you pull the drape off, there isn’t a beholder under there at all… instead there’s a magnetic ball of iron that pulls in all metal weapons and ammunition, and also any creatures wearing armor with metal in it, and all of this stuff sticks to the iron ball and can’t be pulled loose. This is one of those traps that doesn’t really have a good solution except to stay away from it. First, it meant the party did not go blindly into the worst dangers.

The skulls – in correct order – were: The skulls are "activated" by being touched by an undead creature, by a creature with the Death Curse, by a creature marked by the Devourer, or by a character using Channel Divinity to Turn Undead or Control Undead. The tentacles are another thing to consider, and the instructions on how they can be used are not entirely clear.

Fenthaza thinks that having the Black Opal Crown will help her hasten the coming of Dendar the Night Serpent, and she’s under the (correct) impression that the Crown is in the Tomb, and she wants the party to go and bring it back out for her. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. You need to have the constant possibility that you might get seriously injured or killed if you get stupid or make too many bad rolls, or else there’s no sense of risk, and without real risks, there can’t be any worthwhile rewards.

This in turn causes the pumice stone holding the gargoyle heart to rise like an “island.”. That’s what the players said…. Obnoxious Golden Skull, Area 40.

Ras Nsi didn't want anyone save his undead or necromancers serving him from entering. Well, the party has finally collected all ten of those crystal eyes that are scattered all over this level of the tomb, and now you can open up the door that lets you into the secret vault with the invisible beholder that kills you. (Combining rainbow light makes white light, so combining the rainbow keys makes the correct white key.).

Then decide which one of those players you’d most prefer to punch you in the stomach when they find out, because you’ll have deserved it as much as I did all those years ago running Tomb of Horrors. So long as the light illuminates the cube, it weighs 20 pounds and any creature that moves the cube takes 5 psychic damage for each foot the cube moves. Yep, that’s right: cheat, and keep the adventure on track. First, you need to read the part on pages 126 and 127 about the Skeleton Keys, and make sure that the party gets the idea early on that they need to find one of these malformed skeletons on each level of the tomb. There were many moving parts in Omu, and I couldn’t force all of them on my players. This is a tricky one, but not necessarily fatal. I would suggest putting the Soulmonger into the initiative order, either by rolling or by assigning it to initiative count 20 (like a lair action). This is before there was a lot of read-aloud text, so we kind of had to describe things based on the descriptions that were in the module. Vault of the Beholder, Area 44. The petrified wizard's bag contains a few personal items including a mirror. Throne Room, Area 52. A magical torch burns in each corner of the room. The characters can rip out the door and use it to block the damaging rays. Built using WordPress and EmpowerWP Theme. Handing the prop around for each player to get a look at is also a good way for them all to read the rhyme without anyone actually saying anything until they’re ready to try for the solution. I eventually figured it out, though. The solution to the puzzle isn't to figure out who is just Wongo's friend, but also who is alive as well. If you really want to leave the elemental cells in the tomb, it might be a good idea to go into them without a clear idea of what the PC’s need to do to defeat each cell, and just see what the players come up with.

Press question mark to learn the rest of the keyboard shortcuts. The map shows the cogs in Configuration 3, where you’ll notice that area 63 is not connected to area 58. Catch-22, anyone? JavaScript is currently disabled. Ultimately you don’t have to tell the players how many temporary HP they’ll be getting until the time comes, and I assure you that they will welcome the news that they’ll be getting the HP boost no matter how many points are involved.
This isn’t actually a very dangerous room, but I’m including it because it has a feature you need to remember. This isn’t as bad as it might be, because at least PC’s who are knocked out by poison gas or run over by Napaka the Juggernaut have a reasonable chance to survive. https://idlechampions.gamepedia.com/A_Grand_Puzzle?oldid=21864, About Idle Champions of the Forgotten Realms Wiki.

Tomb of Annihilation Omu Shrine Puzzle Cube Suggestions and Changes [Spoilers] spoiler. If the PC’s want to end the hunger effect by going back into the room and eating something, and of course suffering the benefit and detriment of whatever they eat, I think that’s a fair way to handle the situation. Just to clarify what’s going on here, there are two tunnels, A and B. It’s just a bit of friendly advice, and giving it freely is going to make everyone’s life easier, metagaming or not.

I believe that friends must be mutual.

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