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Attempts to bind the head of the target. Blindside Rate = B + a random number from 0 to 10. Stacks additively with other instances of Mineralogy on other party members. When walking in the Labyrinth, the user has a chance to find consumable items. Passively increases the amount of AGI granted from food on the overworld, and decreases the amount of AGI lost from food with AGI penalities. Reduces the target's elemental defense for 4 turns. The game first calculates this formula: TEC - ((UserLevel * 0.63) + 5.28). Attempts to stun the target. Increases one party member's physical attack and action speed, but decreases their physical defense, for a set amount of turns.

Attempts to inflict panic on all enemies. New Challenger will do nothing if you are standing on a tile with no danger value--i.e. Some enemies do not have this attribute. Restores one row of party members' HP at the start of the turn, then again at the end of the turn. Deals melee STR-based cut damage to one enemy. Deals ranged INT-based fire damage to all enemies. Taking multiple actions in one turn, such as multiple attacks from Blade Flurry, will only increase the Burst gauge on the first action taken. Places a 1 turn (technically 2 turns) length buff on the user that makes Throw skills all-target.

Deals melee STR-based bash damage to all enemies. If the result is greater than -15 and less than 15, TECMultiplier = sin(Result / 10) + 2. If, during the turn, the user is inflicted with panic, sleep, or their arms are bound, Recovery Guard's effect will end. Increases the chance of getting a preemptive attack for a set number of steps.

Each time it uses Darkness Curse, it switches from physical attacks to elemental attacks and back. Removes any ailments, binds, and debuffs from all party members. If the target is afflicted with a status ailment, the chance to instantly kill them is increased. This overheal is removed at the end of the turn. Deals ranged STR-based stab damage to one enemy. Lowers all enemies' hit rate for a number of turns. Has a +30 speed modifier at all levels.

If the target is afflicted with an ailment, reduces their defense for a set amount of turns. Deals multiple instances of melee STR-based cut damage to random enemies. Encourage does not activate on Link skills, Chase skills, or counterattack skills. Gives the user a chance to nullify blindsides. Burst is gained by performing actions in battle, and the amount gained depends on the action taken. Even though they didn’t spend all that much time on it (just under two weeks), it certainly seemed like a grueling slow pace. When the user is buffed, their TP is restored. When the user attacks with a bow skill, they will attempt to bind the legs of hit targets. He had made dungeon maps for Etrian Odyssey, dungeon maps and class skill trees for Etrian Odyssey II, and dungeon maps and class skill trees for Etrian Odyssey III. It's almost impossible to survive, but you can stop the attack by sealing its head. Deals melee STR-based stab damage to one enemy. Each party member has a limit on how many times Chase Heal can activate on them per turn. Has no positive effect on skills that are innately party-target. Removes the oldest buff and debuff from one party member, and restores their HP and TP.

Ends the Miasma Armor state, restores all party members' HP, and attempts to remove all ailments from all party members. Critical hits deal 150% of the attack's normal damage. Points Remaining: / Reset Skill Points. If a party member is not using a skill, or if an enemy is attacking: BaseAccuracy = WeaponAccuracy, If a party member is using a skill that takes their weapon's accuracy into account: BaseAccuracy = Weapon Accuracy + SkillAccuracy, If a party member is using a skill that doesn't take their weapon's accuracy into account: BaseAccuracy = SkillAccuracy, If an enemy is using a skill: BaseAccuracy = SkillAccuracy. However, the Fallen One's is still vulnerable to instant-kill attacks. Each enemy then chooses a target to attack, which preference being given to characters in the front row and the character with the most HP.

There are three primary methods for unlocking VMP: For 3 turns, the user will endure all fatal damage at 1 HP. This tool is designed to help you plan out the particular skill build you would like to develop your EO2U characters into. Increases one party member's chance of being targeted for a set amount of turns. It is merely a set of Force skills, stat boosts, innate class passives applied to any character who has the Scarlet Evil Eye (赫き魔眼) accessory equipped. Targets one party member. Passively increases damage and accuracy when attacking before every enemy. If the user is in a Stance state at the end of a turn, restores TP to them. When the user kills an enemy, restores their TP.

Deals melee STR-based stab damage to one enemy. After the user attacks an enemy, for the rest of the turn, all further attacks toward that enemy will have their damage and accuracy increased. Deals melee STR-based cut + almighty damage to one enemy. The user cannot use Guard skills on the next turn. Deals multiple instances of melee STR-based damage to one enemy. Binding its legs will prevent the elemental attacks from working. Chosen targets get a random number from 0 to 6 added onto their initial value. Multiple Break debuffs do not increase the damage further. Has a +6 speed modifier at all levels. Shadow Cloak is dispelled after it nullifies one attack. Deals Cut/Stab damage (depends on equipped weapon) twice to one enemy. The Fallen One is one of the superbosses in Etrian Odyssey IV: Legends of the Titan. If attacking a target with a composite damage type (Cut+Ice, for example), EO4 chooses whatever damage type the target is weakest to for the purposes of choosing TargetTypeResistance. When you change the class, any points that have been assigned to any skills before you changed the class will be removed automatically. If the user knows Spread Throw, gives them a chance to use it at the start of battle. The numbers above each arrow represent the required level of the source of the arrow to unlock the target of the arrow. Medic skills can increase party members' maximum HP for one turn, up to a certain percentage. If the user is in the Overheat state, reduces the Overheat state's duration. ALL RIGHTS RESERVED. Increases all damage the user takes until activation. For one turn, the user becomes immune to any actions directed against them by enemies. Enables Curse skills and increases the success rate of ailments and binds.

Deals Cut damage to one enemy.

Races: Brouni • Celestrian • Earthlain • Therian.

However, they do not increase the maximum Burst gained. After talking to the bar patron, go to the Eastern Ruins. Cannot miss. Deals melee STR-based cut damage to one enemy. Cannot miss. A far eastern general who dictates tactics, but also takes a direct approach with its two swords. If another party member activated Preemptive Taunt, the user will be unable to activate it. Corrected the ailment formula. Removes all buffs and debuffs from all party members and enemies, and restores HP and TP to all party members. Has a +2 speed modifier at all levels. Until the end of the next turn, increases damage dealt by the user.

Activates the Upper Stance state after use. Can only be used in the field. Afraid enemies will be unable to move and have lowered defense this turn. Each time the user performs a Link follow-up attack, the damage of further follow-ups on this turn is increased. Deals 2 + x instances of ranged almighty damage to one enemy, where x is the amount of party members revived. Until the end of the next turn, Zodiac skills will only hit one enemy, but will deal increased damage. Deals melee STR-based bash damage to one enemy. Attempts to inflict Sleep on the target. Becomes a critical hit if used when the user is in the Upper Stance state. At higher levels, can also revive dead party members. Deals multiple instances of ranged STR-based stab damage to random enemies. Deals melee STR-based cut damage to one enemy. Enables Clear Stance to be automatically activated at the start of battle, if it is the highest-level Stance, and if the user has a katana equipped. If StatDifference is less than or equal to -18, BaseInflictionRate = SkillInflictionRate, If StatDifference is greater than 22, BaseInflictionRate = 2 * SkillInflictionRate, If StatDifference is greater than -18 and less than 22, BaseInflictionRate = [(1.17 + (0.83 * sin((0.07 * StatDifference) - 0.20))) * SkillInflictionRate]. Only usable in the Labyrinth. Self-damage through Earth Break or Blood Surge will count towards increasing the damage multiplier. For one turn, when any party members with buffs deal damage, they will recover HP based on the damage they deal. Normal attacks may hit multiple times if the user has a subweapon equipped.

Requires the Miasma Armor state to use. Deals melee STR-based cut damage to one enemy. If the user has any clones active, the damage is increased. Removes all ailments and binds. Increases damage dealt when hitting an enemy's weakness. Deals ranged STR-based stab damage to one enemy. Restores the Force of other party members in the user's row, but not the user themself. When an afterimage of the user is present, and the user uses a skill, the user is refunded a percentage of the TP spent on that skill.

Removes any ailments and binds from one party member. Deals melee STR-based cut damage to all enemies. Does not activate on enemy counterattacks.

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