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- Increased the HP of summoned AI characters greatly. - Added the Great Lord Set. FP to 50. Requires 40 FTH, is found in the room below the first Judicator in the Ringed City. - Due to this, the poise value on armor has been increased and it is now present on all pieces. Scales with FTH. - Giant Crystal Lizards now drop Titanite Scale [Chance: 50%]. - Smouldering Talisman: added Immolate WA, burning self and nearby foes. - Added armor to Champion's Pact offerings. - Spell tools now have a seperate effectiveness for Dark spells. - Covenant items now drop for client players in multiplayer. - Numbness now reduces camera FOV to 20 whilst active. Lasts 60 seconds. From what I gathered, going online on Cinders will result in a ban, but you'll be able to play with other soft-banned people.

- Added Poise: X to each armor piece description. The Hollowslayer is a personal favorite in the greatsword category.

- Notched Whip now uses Titanite for reinforcement. Found in a chest in Irithyll.

- Unique, Boss and Dragon weapons now go to +5 (which is the same as old +10). - Acolyte now has bolts in their loadout. - Cinder is a new covenant item for the Chaos Servants (previously Pact of Chaos).

- Switched to supporting Mod Engine only.

Increased the Angel Pilgrims damage in the Dreg Heap. - You must collect and turn in the Giant's Coal before you can use these infusions.

- Fixed max FP rings restoring FP when equipped and unequipped. - Removed four of the added Silver Knights. Costs 50 FP to use. - Each wave completed will boost soul absorption by 5% and Item Discovery by 25, meaning you are rewarded for each wave you survive consecutively. - Lifehunt Scythe HP gain now scales with both INT and FTH.

- Added Undead Pyre bonfire in the Demon area. - Reversal Ring is now found in the Darkmoon Tomb chest. - Witching/Hexing Urn now scale with STR/DEX, like firebombs. I can’t convey how awesome this mod is. - Added the Church of Sin bonfire, found in the church part of the Profaned Capital.

- Fixed Pestilent Mist not applying Curse. - Carthus Flame Arc: adds 80 Fire damage. - Bursting Halo is now transfused from the Soul of Slave Knight Gael. Dark Pyromancy Flame now lowers enemy Dark absorption when hitting an enemy with its strong attack.
- Dark: absorbs X HP on hit. - Added Sacred Chime Hammer. - Greatwood Remnants: Increases absorption by 15% but doubles evasion stamina consumption. - Engraved Dagger: reduces FP cost of miracles by 10%. - Increased Stone Flesh (Havel's Greatshield) to 20 seconds, and fixed the damage level override to match Perseverance. - Adjusted the spell slots taken up by spells.

- Catacombs of Carthus bonfire moved to the start of the area.

- Reduced the base defences of the initial Pursuer. Stacks.

- Twinkling Dragon Head Stone: Shoot fire breath, dealing 250 Fire damage, scaling up STR and DEX. - Changed Pursuer and Giant Set arm positions to normal.

- Added Ring of Champions to Awestone shop. Open the Cinders ZIP file you downloaded. - Fixed bad row id causing the Grave Key not to be added in the Shrine Handmaid's shop. Cinders aims to provide a fresh experience through Dark Souls 3. - Fire: adds X damage DOT on hit, lasting 15 seconds. - Great Magic Barrier absorption boost changed to 50%. - Added Warrior's Round Shield to Andre's shop. - Church Pick now has Faith scaling for Physical. #. Press J to jump to the feed. - Pestilent Mist: now inflicts Curse rather than dealing damage. - Soul Level - Defence Scale: {1:0, 100:10, 200:20, 300:30, 400:40}, - Endurance - Lightning Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - Vitality - Physical Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - Strength - Physical Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - Intelligence - Magic Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - Faith - Dark Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - FP Scale: {1:100, 20:200, 40:300, 60:400, 99:500}. - Changed the hostile to any lycanthropes in Road of Sacrifices to not be, so they don't just kill everything off-screen. - Added Rakuyo. - Increased the base damage multiplier of their respective for Magic, Fire, Lightning and Dark infusions. - Added +3 versions of many rings.

- King's Ultra Greatsword / Crypt Blacksword now deal Strike damage on attacks. - Changed the spell tool dark/non-dark classification to now be expressed through the spell buff curve rather than a direct damage reduction. - Magic Shield: now only boosts stability by 5%.

- Removed the self-inflict from Curse weapons.

- Andre now offers many more weapons by default, and more unlock with ash turn-in. [Dragon Form should now be a viable alternative to armor.

- Various one-time spawn enemies now always drop 1 Awestone (whilst in Champion's Pact). - Yhorm the Giant: Reduces max HP by 50%. - AI White Phantoms are now immune to status effects from bosses. - Ring of Catastrophe: boosts elemental spell power by 15% but wearer loses 1% HP a second. Removed Hammer of the Great Tree from item location, Removed Greatwood Remnants drop from Curse-rotted Greatwood, Added transfusion for Soul of the Rotted Greatwood: Hammer of the Great Tree, Added transfusion for Soul of the Rotted Greatwood: Greatwood Remnants, Fixed Sentinel text not matching new loadout.
- Fixed issue with Footman's Hood and Dark Armor. - Reverted the stamina cost of numerous movesets back to vanilla. - Fixed Magic Irithyll Greatsword having the wrong scaling. Cinders aims to provide a fresh experience through Dark Souls 3. - Added 8 Giant Serpent-man to gauntlet area. - Fixed Soul of the Dark Sun giving endless souls. - Changed Primordial Titanite costs in reinforcement to 2/4/6/8. - Added one-way warp point between Undead Settlement and Catacombs of Carthus. - Wretched Pendant: stacks now last 10 seconds.

- Violet Tearstone Ring: Grants 30 FP per second whilst below 25% health. - Celestial Ring: Grants 5 FP every second. Reduced Leonhard's Set effect to 130% from 150%, Reduced Ragged Mask effect to 125% from 140%, Reduced Sage's Big Hat FP cost increase to 50% from 100%. Grants 5 HP and 5 FP every 5 seconds.

- Enemies now have base 100 defence as per vanilla. - Wearing the full Harald Legion set now adds the humanity head to the player.

- Added Pus of Man to lower platform overlooking courtyard. - Changed Poison Infusion: reduces base damage by 5%. Early tools have 200 spell buff but ramp up early, Normal has 250 and ramp up normally, Late has 300 but ramps up slowly. Moonlight Greatsword) since they suffer no damage reduction for their form, but retains the option of changing weapons to better suit a build, just now it comes with the downside of slightly reduced damage. Only use this mod whilst offline. - Added the Gargoyle Skull. - Siegward will now wield the Storm Ruler when he should. - Carthus Milkring now reduces ABS by 15% and grants less i-frames.

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