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Fly the brand-new CH-67 Huron and Mi-290 Taru heavy-lift helicopters, and master Sling Loading to provide ground support in the Arma 3 Helicopters DLC. What is the largest vehical it can lift? How does the loading work is it like a heli? All you have to do is place the sling load module, don't sync it with anything. A future improvement might be to have friendly AI in Safe state capable of hooking things up for single-player use, either with a user action ("Request Attach") or just automation (if helicopter has deployed ropes, take rope and tie to nearest attachable object). So I'm setting up a mission and I'd like to have it so players can sling load vehicles if they choose. Advanced Sling Loading (Arma 3). For sling loading I've always used outside scripts, one really great one is http://www.armaholic.com/page.php?id=30367. now create a second waypoint for the MH-9 on a different location-choose "Drop Cargo" (canceled hook icon)4. now click on preview and spectate the whole procedure with your soldierHave fun and best regards. Transported vehicles on the other hand needs no special treatment - important is only their size (estimated from bounding box) and weight. ASL seems have MP problem which cause bumpy load on servers. Powered by Invision Community. Even Mi-26 cannot handle that much. "V-44 X Blackfish (Vehicle Trans)", "B_T_VTOL_01_vehicle_F" & "Y-32 Xi'an (Vehicle Trans)", "O_T_VTOL_02_vehicle_F" It works in the Editor..You just pull up behind the Blackfish & a Xi'an and in the drop-down menu it gives you the ability to load vehicle into the Blackfish or Xi'an but while in … What the heck is the module there for then if you can just sling load without it? How to check that the cargo was sling in specific trigger area? I really know nothing about how to implement it into a mission or what it actually looks like to use it in game so any info on the topic would be really helpful. I second that question. https://github.com/sethduda/AdvancedSlingLoading, Subscribe to the Armaholic.com Youtube channel. For the AI dropping off stuff, that's really amazing. … Nov 9, 2014 @ 8:55am I second that question. So how do I do this? thx in advance. I did feel a little discomfited (i.e., "defeated", not "perplexed" as many people misuse the word ;-)) by the fact that it's more or less multiplayer only, since landing, jumping out, and doing the work yourself takes a craptonne of time (that's a metric crapton, hence the "ne"). Sling load module Can some one tell me how to properly use the sling module in arma 3 mission editor, i cant seem to get it to work. open your map and look for a destination (mouse cursor)-now press the F-key and choose "drop cargo", -the MH-9 will fly to the given destination and drop the Quadbike at the given position. Just place a player controlled soldier (for spectating), an AI controlled MH-9 Hummingbird and a Quadbike2. © Valve Corporation. Contribute to sethduda/AdvancedSlingLoading development by creating an account on GitHub. < > Showing 1-3 of 3 comments . Can AI pilots use this feature, or is it just for human pilots? Ability to lift tanks with helicopters is unrealistic. All rights reserved. but I will be so kind ;)If you are in command of a chopper crew (or just the pilot) you can tell him a what he has to lift and where he should drop it1. Do I just plop the module down and viola, people can now sling load? You are using our website as a guest. at the destination press "B" to drop the vehicle/object-hover at least 10-15 meters above the ground______________________________________________________________________________________The AI is also capable to sling load and transport vehicles and objects:1. What the heck is the module there for then if you can just sling load without it? Can both types of blackfish lift vehicals ? Hi there, click on the MH-9 and choose waypoint (F4; pair of shoes icon)-choose "Lift Cargo" (hook icon) and click on the Quadbike-there should be a black line from the start point of the MH-9 to the Quadbike3. For proper function it needs suitable transport vehicle with cargo space defined in model and in config. Español - Latinoamérica (Spanish - Latin America). Just worked it out. thx in advance. The question is simple answered:With the Sling Load Module it is possible to directly connect an object/vehicle with a chopper without performing a lifting sequence1. You will be able to leave a comment after signing in, Copyright © Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. Is there a way to ask for that or is the game really not capable of such a thing? All … Just place a MH-9 Hummingbird (or all other kind of helicopters that are able to sling load) and a Quadbike (every chopper is able to sling load that vehicle)2. preview the mission, get in the chopper and press Right Ctrl + B -> opens the "Sling Load Assistant" (SLA; radar like interface on the right side of the screen)-the SLA helps you with the alignment of your chopper above the target-on the SLA all sling loadable targets are marked with a square and a green dot3. PREMIUM CONTENT. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. Thx in advance. fly save to your destination-flight characteristics are now influenced by the hooked vehicle/object6. Or do I need to sync the module to any helicopter I manually place down in the editor? http://www.armaholic.com/page.php?id=30367. By To install the Advanced Sling Loading you should use modfolders to keep it seperate from the official game content to prevent issues. So I don't need to place a sling loading module in the editor at all? Very very stable. I've never added it to a mission before so I don't know how to properly make the option available. preview the mission-the Quadbike is already hooked at the beginning of the missionBest regards. :) So would it be possible for me to do the above steps with the AI, and click on a place pretty far away on the map so I can have a vehicle waiting for me when I arrive somewhere? I would just say: "Go and try for yourself!" for instance, if a plane goes down and you need to retrieve it for realism missions. Or rather, when I click my second waypoint, can it be anywhere on the map and the AI is smart enough to travel somewhere and drop the vehicle/cargo? Can't seem to get it to work myself. About the only issue I've been able to identify is that if you take direct control of a UAV like a Darter (placing it with a Playable/Player "AI" pilot) rather than remotely controlling it via a UAV terminal, it can also deploy ropes! If that is the case please contact us as soon as possible! Looks like you're using attachTo and have the rope connected to a dummy object. Nov 9, 2014 @ 12:23pm Just worked it out. 2. place the "Sling Load" module (F5 -> Modules -> Others) 3. right click on the "Sling Load" module, choose "Connect" -> "Sync to" and click on the Quadbike 4. repeat step 3 and "Sync to" the MH-9 Hummingbird 5. preview the mission-the Quadbike is already hooked … CH-67 Huron. HeroesandvillainsOS, June 19, 2016 in ARMA 3 - QUESTIONS & ANSWERS. So thinking of buying a blackfish but I need to know some things first! Just a suggestion. Copyright © Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. hover above the target (minimum is an altitude of 9m or lower), both lines (horizontal and vertical) should be green, now press "B" to initiate the sling load procedure-if your helicopter is aligned correctly you should hear an engine sound (hooks got lowered) and see a visual progress (Attaching) on your SLA (strings got lowered in the third person view)4. after the target got sling loaded (SLA shows "Hooked") you are ready to go5. Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded. Can some one tell me how to properly use the sling module in arma 3 mission editor, i cant seem to get it to work. Vehicle in Vehicle Transport functionality was added in Arma 3 Apex expansion. To add non vanilla helos you can just add their class names in the appropriate groups, Hello,I want to help you a little bit.Nearly all kind of helicopters are able to sling load (except: AH-99 Blackfoot, Mi-48 Kajman and VTOLs).You don't need a module or something like that.1. There isn't much to say about it because it's simple and effective: everything it does, it says right on the tin -- and does it extremely well! Guest have the lowest downloadspeeds and will download from our public file servers. HOME; DEV HUB; UNITS; ART OF WAR; BUY NOW READY FOR TAKE-OFF FLY HEAVY-LIFT HELICOPTERS TO PROVIDE COMBAT SUPPORT PREMIUM DLC FOR ARMA 3 NOW AVAILABLE BUY NOW GET THE DLC BUNDLE . Can't seem to get it to work myself. In order to lift with the blackfish vehicle do I still need tow hooks and slings? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. preview the mission and choose the pilot of the MH-9 (F-keys)4. look at the Quadbike and choose "lift cargo"-the MH-9 will perform that action5. How would I enable the Blackfish in Wasteland so it can transport vehicles in Wasteland? All trademarks are property of their respective owners in the US and other countries. Any fix about the issue? place a soldier (player), a Quadbike and a flying MH-9 Hummingbird (click on it and hold Alt to set its altitude with the mouse)2. connect the MH-9 Hummingbird with the soldier-highlight the MH-9, hold Ctrl, click and drag the line to the soldier on the ground-now the soldier on the ground is in command of the MH-9 Hummingbird crew3.

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